![]() ![]() Credits to him to public such a nice enhanced feature for Warcraft 2. This is the panel that you can see during your single or multiplayer games from the left where you select your units. So those voice actors replace the ones from Warcraft 2 by default.Ģ) UI framework for either Orc and Human races, which is a nice art touch made by Incos - Player from Warcraft 2 USA community - who did a fantastic artistic job in this area. I have added up few personal features I have used during my warcraft 2 live broadcasts which are:ġ) Warcraft 3 grunt / knight announcers for both orc and human races respectively which call either if you're under attack or your city is under fire. ![]() *** Important new features added up to this mod *** Now, DAIFE is combined with the ogre-mode so both 2 people can get into the entire project to see how to achieve victory together. All the previous now with a slight difficulty boost from my part, so this may be a cool challenge for casual level people. The difficulty overall is gradually increasing through the campaign missions with stuff like units properly upgrading or correct timing attacks or unit compositions. ![]() I have tweaked the ai scripts aiming to get ride of as many bugs as I could ever possibly find so now you may be capable to see the real difficulty intended by Blizzard Entertainment since the first Warcraft 2 version (DOS). War2 DAIFE single player allows you to experience the mythical warcraft 2 campaigns but WITHOUT bugs which were present in almost any of the 4 campaign missions because of the lack of testings back then in 1995. This is a built-in feature available in Starcraft 1 since its release, so now thanks to Mistral we have managed to fuse both: DAIFE and one his wonderful tools: Ogre-mode for Warcraft 2 custom map projects. Ogre-mode means both 2 players can get control of the same base, which means too buildings and units at once. now in OGRE-MODE, which means the capability to play this mod with a FRIEND. So this new little mod allows you to play that single player mode BUT. I have recently added up a new project called as Danny's AI Fixes Edition for single player in. Personally I’d go even further and give the community modding tools so I could make a wow + poe crossover mod.Hello again guys, I come up with another mod called as Warcraft 2 Danny's AI Fixes Edition (DAIFE) in OGRE-MODE. This is what wow is missing, something more interactive, open, interesting stuff, a virtual sandbox within. This would give players great insight and overview of what is hot right now, what is expected to be nerfed or buffed, etc. Then you’d have all the data for bot matches, average total dmg done per match/minute/second, all transparent data open for all to see in their respectful windows and tabs. This would be extremely attractive to get new players into pvp so they could study and learn. I’m sure the devs have a ton of data collecting tools and methods already,īut here’s the bonus: players would be allowed to use these arenas as training ground.Įither spar vs bots to polish your rotation, macros, ui, without gaining or losing any rating, and selecting your enemy team/arena members from a “mortal combat” style layout with every class/spec having a unique npc face, name and transmog (which itself would be a fun core-lore addition to the game).Īnd on top of all, there would be a spectator mode with real time slow motion option, so you could watch bots duke it out at 25%… 50%… 75% of normal speed, also a announcer (hyperlink text) toggle on/off to commentate when someone interrupts someones spell, gets hit by cc, breaks out, etc. You would see which classes/specs perform the best, and which abilities need to be buffed or nerfed. If the bots are equally smart, and never make mistakes, it should logically lead to the following: These would be seperate no rating mostly bots only training grounds. Edit, jus to avoid any possible missunderstanding no, no bots into real arenas. If I were a dev I would add AI bots into arenas, and farm multiple instances at higher speeds to collect data, which would help balance each class. ![]()
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